Computer Graphics (CG) : Write C++ program to draw 2-D object and perform transformation [Scaling,Translation & Rotation].Apply the concept of operator overloading.
Computer Graphics Assignment 4
Write C++ program to draw 2-D object and perform following basic transformation
a) Scaling
b) Translation
c) Rotation
Apply the concept of operator overloading.
Code :
#include<iostream>
#include<graphics.h>
#include<math.h>
using namespace std;
class transform
{
public:
int m,a[20][20],c[20][20];
int i,j,k;
public:
void object();
void accept();
void operator *(float b[20][20])
{
for(int i=0;i<m;i++)
{
for(int j=0;j<m;j++)
{
c[i][j]=0;
for(int k=0;k<m;k++)
{
c[i][j]=c[i][j]+(a[i][k]*b[k][j]);
}
}
}
}
};
void transform::object()
{
int gd,gm;
gd=DETECT;
initgraph(&gd,&gm,NULL);
line(300,0,300,600);
line(0,300,600,300);
for( i=0;i<m-1;i++)
{
line(300+a[i][0],300-a[i][1],300+a[i+1][0],300-a[i+1][1]);
}
line(300+a[0][0],300-a[0][1],300+a[i][0],300-a[i][1]);
for( i=0;i<m-1;i++)
{
line(300+c[i][0],300-c[i][1],300+c[i+1][0],300-c[i+1][1]);
}
line(300+c[0][0],300-c[0][1],300+c[i][0],300-c[i][1]);
int temp;
cout << "Press 1 to continue";
cin >> temp;
closegraph();
}
void transform::accept()
{
cout<<"\n";
cout<<"Enter the Number Of Edges:";
cin>>m;
cout<<"\nEnter The Coordinates :";
for(int i=0;i<m;i++)
{
for(int j=0;j<3;j++)
{
if(j>=2)
a[i][j]=1;
else
cin>>a[i][j];
}
}
}
int main()
{
int ch,tx,ty,sx,sy;
float deg,theta,b[20][20];
transform t;
t.accept();
cout<<"\nEnter your choice";
cout<<"\n1.Translation"
"\n2.Scaling"
"\n3.Rotation";
cin>>ch;
switch(ch)
{
case 1: cout<<"\nTRANSLATION OPERATION\n";
cout<<"Enter value for tx and ty:";
cin>>tx>>ty;
b[0][0]=b[2][2]=b[1][1]=1;
b[0][1]=b[0][2]=b[1][0]=b[1][2]=0;
b[2][0]=tx;
b[2][1]=ty;
t * b;
t.object();
break;
case 2: cout<<"\nSCALING OPERATION\n";
cout<<"Enter value for sx,sy:";
cin>>sx>>sy;
b[0][0]=sx;
b[1][1]=sy;
b[0][1]=b[0][2]=b[1][0]=b[1][2]=0;
b[2][0]=b[2][1]=0;
b[2][2] = 1;
t * b;
t.object();
break;
case 3: cout<<"\nROTATION OPERATION\n";
cout<<"Enter value for angle:";
cin>>deg;
theta=deg*(3.14/100);
b[0][0]=b[1][1]=cos(theta);
b[0][1]=sin(theta);
b[1][0]=sin(-theta);
b[0][2]=b[1][2]=b[2][0]=b[2][1]=0;
b[2][2]=1;
t * b;
t.object();
break;
default:
cout<<"\nInvalid choice";
}
getch();
return 0;
}
Input :
Provided In Image Given Below
Output :
For Tranlation :
For Scaling :
For Rotation :
Post a Comment